Chess diary

24 October 2026

18 games at 3+2. 10 won, 8 lost. The engine flagged 28 blunders and 33 further mistakes.

A blunder is a move after which the engine evaluation drops by three pawns or more. A mistake is a drop of one and a half to three pawns. Times are UTC.

Key positions

3 positions from the day. Use the buttons under each board: test yourself first, then see what happened and the better move, or open the whole game up to that point. The red arrow is the move that was played.

A queen trade let the white queen escape

Missed tactics 13...Qb8?? Black, game lost Opponent rated 874

Clock: this move took 41.1 s, and 1:38 were left after it.

At move 13 Black was a pawn down but clearly better (+4.9), because the white queen on b7 was deep in Black's position and short of squares: after the engine's choice 13...Re8, every move of that queen leaves Black at least 7.6 pawns ahead. 13...Qb8 offered a queen trade instead, and after 14.Qxb8 Raxb8 the advantage was gone (−0.1).

It was not a rushed decision. The clock readings show 41.1 seconds for this move, with 98.9 seconds left. The game then stayed close to level until 17...c6 and 18...Bf6, after which it was lost.

When the opponent's queen is deep in your position with few squares, keep the queens on and make its life harder. A queen trade sets it free.

Two attackers against two defenders

Hanging pieces and moved defenders 11...Nfxd5?? Black, game lost Opponent rated 895

Clock: this move took 7.3 s, and 3:03 were left after it.

At move 11 the pawn on d5 was attacked twice, by the knights on f6 and e7, and defended twice, by the knight on c3 and the queen on d2. 11...Nfxd5 starts the exchanges and loses them: after 12.Nxd5 Nxd5 13.Qxd5 Black has given a knight for a pawn (−6.1).

With equal numbers of attackers and defenders, the defender makes the last capture. 11...h5, or another quiet move, keeps the game level (+0.7).

Count attackers and defenders before you capture. If the numbers are equal, the capture loses material.

Mate in one was on the board

Missed tactics 24...Rxd2+?? Black, game won Opponent rated 837

Clock: this move took 2.7 s, and 2:20 were left after it.

At move 24 Black had mate in one with 24...Rc1#. The rook capture 24...Rxd2+ was played instead; it still wins (+11.0), and the game ended two moves later with 25.Kxd2 Qc2+ 26.Ke3 Qe2#.

The result did not change, but the habit matters. The move took 2.7 seconds by the clock readings, with 140.3 seconds left, so there was time to compare both rook checks.

When there are several checks, look at every one of them before choosing. The quiet-looking check can be mate.

All games

Every game of the day in the order played. Peak is the best evaluation the author had during the game.
#ColourOpponentResultMovesBlundersMistakesPeakSeconds per moveFeatured
1White839Won by resignation2004+8.42.1
2Black830Won by resignation1400+6.42.1
3Black874Lost by resignation1821+4.37.813...Qb8
4White844Lost by resignation2220+0.53.3
5White837Lost by the clock2714+2.18.2
6Black895Lost by resignation1611+0.83.811...Nfxd5
7Black808Won by resignation5332+7.84.4
8White874Lost by resignation2221+2.85.2
9White829Lost by resignation1110+1.02.4
10White817Won by checkmate2655mate7.0
11Black802Won by checkmate3300mate5.9
12Black836Won by other2703+8.44.6
13White827Won by resignation2201+10.14.0
14Black893Lost by resignation1621+0.13.9
15White848Won by resignation2110+8.63.2
16White830Won by the clock4723mate4.6
17Black891Lost by checkmate3955+3.76.5
18Black837Won by checkmate2612mate3.624...Rxd2+

Losses on time

1 of the 8 losses ended on the clock. When the clock ran out the engine rated these positions at −7.7 for the author. A rating below −3.0 means the game was already lost on the board; 0 of them were not. The Clock page shows how time use relates to blunders.